PRODUCT STUDIO / BRITISH COLUMBIA, CANADA

We build our own products. And we build yours.

The Great Folks is a small team of operators who ship software for a living. We build and run businesses of our own, and we take a short list of clients from idea to market. One team, all the way through.

  • 01Idea to market, one team
  • 02Month to month, no lock-in
  • 03You own everything we build
  • 04A short client list, on purpose

Some of what we own and operate

The Great RenterCanada's simplest tenant screening
headlightA better desktop app for Google Drive
CANspecCanada's building product registry
ProdifyBuilding product management, all in one

01 / WHY US

Most agencies have never had to sell what they built.

We have. We run products of our own, which means we've made payroll off software we shipped, chased customers who didn't convert, and fixed the things that broke at 2am. You get a team that thinks about your product the way an owner does, because that's the only way we know how.

A

Operators, not advisors

Nobody here hands you a deck and leaves. We build the thing, launch the thing, and stay on to make it work. Our own products are the proof, and the reason our advice costs us something when it's wrong.

B

A whole team for the price of one hire

Product, design, engineering and go-to-market, on tap. You'd spend the same on one good senior person and still be missing three skill sets. Scale us up when there's a push on, scale us back when there isn't.

C

We hand you the keys

The code, the accounts, the domains, the documentation. It's yours from day one and it stays yours the day you don't need us. No proprietary platform, no hostage situation, no thirty-day notice buried on page nine.

02 / WHO WE WORK WITH

You've probably got one of these problems.

You've got an idea and no team.

You know the market, you know the customer, you just don't have anyone to build it. We take it from a conversation to something real people pay for.

You run a business and software isn't your job.

You need a tool your business genuinely needs, built properly, without hiring a department or babysitting a dev shop.

You shipped it and it's not converting.

The product exists. The funnel leaks. We'll find where and fix it, then keep tightening it week over week.

Your team is good but short-handed.

You need a designer for eight weeks, or a product lead, or two engineers who won't need onboarding. We plug the specific gap.

04 / FOR OUR CLIENTS

And the work we do for everyone else.

The same team, the same standard. A sample of some of our recent client work.

005BACKGROUND SCREENING / CONSUMERA consumer criminal record check service, rebuilt end to endA national screening provider had a legacy consumer funnel that was expensive to run and losing people at every step. We rebuilt the whole thing: application flow, payments, identity verification, government consent capture and analytics. Then we stayed on to tune the funnel week over week.ShapeBuildLaunchRun$3,000Operating profit in a single day, weeks after launch, with the paid campaign still hitting its budget cap60%Fewer people abandoning at the step that was leaking the most, after we rebuilt it95%Of the client's paid traffic moved onto the new build by their own choice9 weeksKickoff to live, including payments, biometric ID verification and regulated consent captureReported by the client and measured in product analytics.
006BUILDING PRODUCTS / SUPPLIERField photo capture and asset management for a building supplierCrews were taking thousands of site photos with no reliable way to file, find or share them. We designed and built a capture-to-cloud app that gets photos off phones, organized against the right job, and in front of the office in minutes.ShapeBuildLaunchRun
007PROPERTY MANAGEMENT / MULTI-FAMILYScreening integration and custom UX for a property operatorA multi-family operator wanted applicant screening to happen inside the property management system their team already used, not beside it. We built the integration and designed the workflow around how leasing agents actually work.ShapeBuildLaunchRun

Client names available under NDA. Ask us on a call.

05 / HOW WE WORK

Four stages, and you can start at any of them.

Most people come to us at Shape or Build. Some come at Launch with a product that isn't selling. You don't have to buy the whole thing.

01Shape

Work out what's worth building before anyone writes code. We pressure-test the idea, talk to the people who'd pay for it, and come back with a scope you can actually afford.

  • Discovery
  • Validation
  • Product design
  • Scoping
02Build

We ship it. Working software in front of you every two weeks, in your accounts, on your infrastructure, with a demo you can click rather than a status report you can't.

  • Engineering
  • Integrations
  • Infrastructure
  • QA
03Launch

Building it is half the job. We handle pricing, positioning, the funnel, the payment flow and the first customers, because a product nobody buys isn't finished.

  • Positioning
  • Pricing
  • Funnel and CRO
  • First customers
04Run

Then we keep it moving: watching the numbers, fixing what breaks, shipping what's next. Until your own team is ready to take it, and we hand it over cleanly.

  • Analytics
  • Optimization
  • Support
  • Handover

06 / ABOUT THE AI PART

It's how we work, not what we sell.

If AI belongs in your product, we'll build it in. If it doesn't, we won't sell it to you.

AI, agents and automation are genuinely central to how we operate. They're the reason a team this size can run its own products and still take on client work, and the reason your build costs what it costs.

We use them where they earn their place: writing and reviewing code, standing up infrastructure, generating and testing content, running the boring parts of our own operation. What you buy is a product that works, not a technology we're excited about.

07 / THE FOLKS

Who you'll actually be dealing with.

No account managers, no layer between you and the people doing the work. A partner is involved in every engagement and you'll know exactly who is on your project before it starts.

001Portrait of Taylor Martin

Taylor Martin

PARTNER / PRODUCT AND GO-TO-MARKET

Taylor spent years on the operating side of a fast-growing background screening company, most recently leading customer and operations teams, before starting The Great Folks. He's the one who asks whether anybody will actually pay for this.

He also runs the studio's own products and does sell-side M&A advisory, which is a useful habit: it means he reads a product the way a buyer does.

LinkedIn ↗
002Portrait of Charley Ballantyne

Charley Ballantyne

PARTNER / TECHNOLOGY AND DELIVERY

Charley leads how things get built. He's the technical lead on the studio's products and on client work, from architecture and infrastructure through to the analytics that tell you whether any of it worked.

He's the reason our builds ship on time and the reason they're still standing up a year later.

LinkedIn ↗

08 / THE DETAILS

Questions people ask before they book.

01What does this cost?

Builds are fixed scope and fixed price. We agree what you're getting and what it costs before anything starts, and if the work looks like running past it we come to you first, not after. Once you're live, most clients keep us on a monthly retainer for maintenance and continued product work, at roughly what one senior hire would cost you. Either way you see the number before you commit to it, and there are no surprise invoices.

02How do your contracts work?

Two shapes, and both are deliberately short. A build is a fixed-scope, fixed-price project with a defined end date, so you know exactly what you're signing up for before you sign it. Ongoing work runs on a retainer with a short term and a short notice period, both agreed up front. Underneath both sits a services agreement that is a few pages long and written to be read. No multi-year terms, no automatic renewals, no exit fees. We'd rather earn the next month than trap you in it.

03Who actually does the work?

A partner is involved in every engagement, alongside the specific people your project needs: designers, engineers, a product lead. You meet all of them before work starts. We don't hand you to a team you haven't met, and we don't staff a project with people who need three weeks to get up to speed.

04Do I own what you build?

Completely. Code, accounts, domains, infrastructure, documentation. It's set up in your name from the start, not migrated to you at the end. If we part ways you lose nothing but us.

05How fast can you start?

Usually one to two weeks. We keep the client list short on purpose, which means we're not slotting you into a queue behind five other builds.

06I have an idea but I'm not technical. Is that a problem?

It's most of our clients. You bring the market knowledge, we bring everything else, and we'll explain what we're doing in plain language the whole way. If you ever get a code walkthrough when you asked for an update, tell us and we'll fix it.

07What if I already have a development team?

Then we fill the gap rather than replace them. That might be product leadership, design, go-to-market, or a couple of engineers for a stretch. We work in your tools and your process.

08How is this different from hiring a developer?

A developer builds what you specify. If the spec is wrong, you get a well-built product nobody wants. We take responsibility for the whole arc: what to build, whether anyone wants it, how it gets in front of customers, and what happens after launch. That's four skill sets, and you're paying about what one of them costs.

09How is this different from an agency?

Most agencies have never owned a product. They deliver against a statement of work, invoice, and move on. We run businesses of our own, so we've had to care about conversion rates and unit economics and churn on our own dime. That changes what we recommend.

10What happens when we're ready to bring it in-house?

We help you do it. Documentation, a hiring profile for the people you'll need, and a handover with overlap so nothing falls through. Working ourselves out of a job is the plan, not the failure case.

11Where are you based, and does it matter?

British Columbia, Canada. We work with clients across Canada and the US, and everything runs remote-first, so it rarely matters. If you happen to be nearby we'll happily buy you a coffee.

12What kinds of projects do you turn down?

Anything where we don't think it'll work. Rescue jobs on codebases nobody understands, projects with no route to a customer, and anyone who wants a body-shop rate card rather than a partner. We take a handful of clients at a time and we'd rather say no than do it badly.

09 / NEXT

Tell us what you're trying to build.

Thirty minutes, no deck, no pitch. We'll tell you what we'd do, roughly what it takes, and whether we're the right people for it. Sometimes the answer is no and that's a useful call too.